MiniMTL232
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*WARNING*
Non-dedicated server was never tested or tried!
If weapons are fixed, then fast fire bug is not possible
anymore. You should limit your fps to max. 150 or your
weapons shots might be ignored on server side!

*FOR PLAYERS*
Since MiniMTL225, players can customize which special
effects are spawned, thus increasing FPS performance in
battles. Open your User.ini and find or add following
section:
	[MiniMTL232.miniMTLPlayer]
	bSpawnBlood=True
	bSpawnTracers=True
	bSpawnFlesh=True
	bSpawnShellCasings=True
	bSpawnOtherVisualEffects=True
If you wish to disable certain visual effect, just set it
to "False". Disabling visual effects will give you more
frames per second in battles.

If augmentation and pickup notifications are annoying, you
can disable them by setting:
	bDisplayAugMessages=False
	bDisplayPickupMessages=False


*FOR SERVER HOSTERS*
Version 230+ introduces new movement code, that is identical
to Unreal Tournament one. It is advised NOT to use 60 tick-
rate anymore, but to use 20-40. 60 tickrate would still
work fine, but players having low netspeed might be lagging
with so high tickrate.


How to instal (server side only):
- uninstall all previous versions of MiniMTL
- unzip content of this archive into DeusEx\System folder
- open DeusEx.ini
- find section [DeusEx.DeusExGameEngine]
- add following line:

	ServerPackages=miniMTL232

- save DeusEx.ini
- you need to have DXMTL152b1 installed!
- start server with one of following game types:
	* miniMTL232.miniMTLDeathmatch
	* miniMTL232.miniMTLAdvDM
	* miniMTL232.miniMTLBasicDM
	* miniMTL232.miniMTLTeam
	* miniMTL232.miniMTLBasicTeam
	* miniMTL232.miniMTLAdvTeam
	* miniMTL232.miniMTLCTF
	* miniMTL232.miniMTLAdvCTF
	* miniMTL232.miniMTLBasicCTF
	* miniMTL232.CBPAdvDM
	* miniMTL232.CBPAdvTeam
	* miniMTL232.CBPBasicDM
	* miniMTL232.CBPBasicTeam
	* miniMTL232.CBPAdvCTF
	* miniMTL232.CBPDeathmatch
	* miniMTL232.CBPTeam

- example of startup command line:
  DXMP_Smuggler?Game=miniMTL232.miniMTLAdvTeam?-server?log=server.log

CBP game types are game types with gameplay adjustments:
- Targeting aug 15 increase instead of 12,5
- Power Recirculator aug 55 usage instead of 65
- Vision aug 1000 distance instead of 800
- Minicrossbow 16 damage instead of 10
- Flamethrower 7 damage instead of 5
- Throwing knives 950 speed instead of 750
- Knife 25 damage instead of 20
- Nanosword 8 damage instead of 10
- Stealth pistol 14 damage instead of 12

Features in v232:
- added option to disallow behindview playing
- added option to force white crosshair on enemy players
- added option to disable augmentation/pickup notifications
- added CBPTeam and CBPDeathmatch game types
- SpeedFix disabled by default
- current time displayed on scoreboard

Features in v230:
- fixed names of turrets
- fixed movement code (smooth movement)
- fixed all client side speed ups (including fast fire rate bug)

Features in v228:
- bug fixes

Features in v227:
- Vision Augmentation is properly visible in spectator mode (1st person)
- Inventory is visible in spectator mode (1st person)
- Added moderator mode with configurable password
  supported commands:
	* modlogin <password>
	* modlogout
	* kick <id>
	* tempban <id>
	* swap <id>
	* mutate nextmap
  tempban command is available for admins too 
  (it bans player for 1 map)
  mutate nextmap works when MMNextMap mutator is active and 
  properly configured
- MMNextMap mutator has option to configure ScoreToWin and
  VictoryCondition for each map
- fixed "LAM throwing in barrel" instigator bug
- lagometer feature (command: "lagometer 1" to enable)
- various features to help new players
- added bColoredTalkMessages player option

Features in v226:
- fixed spectator switch bug allowing to play as spectator
- added 2 test gametypes:
	* CBPAdvTeam
	* CBPAdvDM
	these gametypes are same as ATDM and ADM, but have
	certain weapons changed a bit to balance the game
- added "CustomRecord" console command to perform demo
  recording with timestamp inside filename
- added bPerformZoomOnRightClick user side flag
- improved MMNextMap mutator 
- when MMNextMap mutator is used, next map is displayed on
  end screen
- added bReflectiveDamage option (to get rid of teamkillers)
- fixed grenades disappear bug

Features in v225:
- swimming skill is inside environment skill group
- increased net performance:
	* blooddrops, bloodspurts, tracers, flesh fragments,
	  shell casings, smoke trails, sparks,... are spawned
	  on client side only
	* ammocrates, robots and inventory on map does not have
	  bAlwaysRelevant to true anymore
	* removed skill classes
- ability for player to choose whether to display:
	* blood
	* tracers
	* flesh
	* shells
	* other visual effects

Features in v224:
- fixed shuriken bug
- added spectator starting points
- fixed bug in CTF
- fixed join failed bug (not sure)
- fixed bugs with EMP and Gas grenade
- added SpawnPoint (tag: 'Spectator') recognition for
  spectators starting point

Features in v222:
- console checker class is now protected
- added option whether to force players netspeed
- fixed known bugs from v220
- increase NetPriority of the flags to fix
  flag location bug
- increase flag retake time (to 60 sec) to 
  avoid dropflag abuse
- in CTF game, spectators have to wait for
  respawn interval to join in
- added MMNextMap mutator

Features in v220:
- fast fire bug fix
- firing with no weapon in hand bug fixed
- fixed GPF bug occuring sometimes in join menu

Features in v218:
- CTF gametype
- fixed invincible sphere bug

Features in v217:
- deathmatch support
- showing who is spectating who on scoreboard
- medkit gpf bug fixed? (not sure)

Features in v216:
- fixed bug with turrets when swapping to spectator mode
- added option to enable/disable enemy spectation
- if enemy spectation enabled, cloaked players can be visible

Features:
- console checker
- prevents SwitchToBestWeapon
- spectator mode
- onjoin window with configurable welcome text
- configurable teambalancer
- configurable notification messages (displayed during gameplay)
- improved scoreboard

Fixes:
- all bugs with grenades
- skin bug
- underwater fire bug
- after GPF rejoin and unable to score with own shell or lam weapon
- ...

This mod is still in development! New features are added almost daily. 
Please be patient about any kind of bugs and try to report them. Thanks!

This mod is not protected! You can modify 
it or base your own mods on top of it.
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Website: http://dxmtl.blogspot.com
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